One of only 300 units produced, this solid state electronic (SS) machine features 5 flippers, 4 pop bumpers, 2 slingshots, 9 standup targets and 2 kick-out holes. A clear plastic elevated platform containes two captive balls to be flipped towards targets. A kick-out hole, located in the center playfield, kicks the ball in play to a nearby flipper that auto-flips it towards the player. Ball in play is 1 and 1/16 inch. Captive balls are 15/16 inch. This game uses the Turbo Cheap Squeak audio board (A080-91855-E000). Designed by Greg Kmiec with art by Pat McMahon, sound by Michael Bartlow and software by Rehman Merchant. Fun fact: according to Greg Kmiec, he wanted to create a nostalgic roaring 20’s bank robbery theme with two players shooting-it-out on the playfield at the same time. It was a new interactive pinball game concept that he wanted to try out. The initial 2 sample games had a six-foot cable and trigger switched attached to the cabinet. The two standard bottom flippers on the playfield were controlled by the player in the normal fashion and the two additional flippers (upper playfield and middle playfield) were controlled by the opposing player standing next to the game by means of the attached cable. It was truly a “shoot-out” feeling. It was really interactive. The way the opposing flippers worked: 1) The opposing played controlled the top-most (left) flipper aimed downward on the upper playfield and tried to shoot the ball onto the lower playfield and past the lower standard flippers into the outhole by pulling the trigger on the attached “gun”; 2) The opposing player also controlled the flipper located next to the middle saucer and when a ball ejected horizontally out of the saucer, the opposing player tried to shoot the ball past the lower standard flippers by pulling the trigger on the attached “gun.” Bally management changed the game back to the standard one-player at a time sequence for the production run. Bally management removed the attached cable and “gun” and replaced the top left flipper with a thumper bumper and had the circuit control the middle flipper to shoot the ball towards the two lower standard flippers. This was an 1987 attempt at an “interactive” pinball game.
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